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Wasn't it Timm who wrote:
>Hi everybody,
>
>I am new in using povray. Yet, I would like to use transparent isosurface
>objects with some absorption. In order to form the object I want I need to
>merge different isosurface objects.
>Now it happens always that the interface is still visible between two object
>that touch each other in a plane. But these internal interfaces should be
>removed by using merge, should'nt they?
There's something strange going on that I don't quite understand.
If I experiment with simple isosurfaces, like spheres, I can get them to
merge correctly.
merge {
isosurface {
function { f_sphere(x-1,y,z,1.7) }
contained_by { box {<0,-3,-3>,3 } }
threshold 0
max_gradient 2
all_intersections
}
isosurface {
function { f_sphere(x+1,y,z,1.7) }
contained_by { box {-3,<0,3,3> } }
threshold 0
max_gradient 2
all_intersections
}
hollow
texture { myTexture }
}
To see it go wrong, remove one or both of the "all_intersections"
keywords.
However, I can't seem to get the same method to work with your
particular shape.
One thing you can do is to write the whole thing as a single isosurface.
isosurface {
function {
min(
max(-1/8*(x-5)*(x-5)+y, -y-1, 1-x),
max(-3+x+y, -y-1, x-1, z-4)
)
}
contained_by { box {<-2,0,-1>,<4,5,10> } }
threshold 0
max_gradient 2
hollow
texture { myTexture }
interior { myInterior }
}
--
Mike Williams
Gentleman of Leisure
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