Wasn't it SharkD who wrote:
>Warp wrote:
>> nemesis <nam### [at] gmail com> wrote:
>>> You could also use a convex mirror and look at the scene through it.
>>
>>> http://www.rennicks.com/userimgs/1121882016.47483675.phpbz2stI.jpg
>> Or you could simply check the camera documentation to see what
>>different
>> types of camera povray offers.
>>
>
>Note that I am not trying to curve the entire scene, just the distant
>objects.
Unlike the real world, you can select which objects are reflected in
PovRay mirrors. You could specify no_reflection for nearby objects and
no_image for distant objects which you want to reflect in the curved
mirror. Position them accordingly.
--
Mike Williams
Gentleman of Leisure
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