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On Wed, 08 Dec 1999 16:18:16 GMT, shi### [at] gatenet (Jeff Lee) wrote:
The noise() function in POV-Ray breaks at -10000 for either x, y, or
z. The fact that you translate 9290 up might make the seam show up in
your scene. Consider a smaller number like 5000, for example.
Peter Popov
pet### [at] usanet
ICQ: 15002700
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