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Wasn't it Florian Brucker who wrote:
>Only problem with BVH is that those files are for fixed seizes of models,
>only. But thinking about it, it would be very hard to overcome this.
Animation programs that use BVH files don't seem to have any problems
with that. You might see some problems if the captured motion requires
close interaction between various parts of the body, and the model is
built with limbs that have different proportions, but such cases tend to
be quite rare and would be a problem for any motion protocol that didn't
use inverse kinematics.
--
Mike Williams
Gentleman of Leisure
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