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Wasn't it Simon who wrote:
>Hi there!
> I will soon start to make artistic scenes, possibly abstract ones, but
>I'll try to put the abstraction inside a concrete environment or
>container. An example of what I would do might be like a julia fractal
>object in a glass box in a museum. Anyway...
>
> What I wanted to ask is that I got bored of the look of 3D pictures
>(mine and others') in general. They all feel the same; either
>cartoonish or photo-realistic. I certainly don't mean any harm to the
>3D programming community as I still like to see those images.
>
> I'm looking for a way, using povray of course, to distort the images
>in a way that they would look far from what we usually see on this
>newsgroups, on the competitions or on TV.
>
> What I mean, again (cuz I know I express myself in strange ways!) is
>to represent the same old reflective sphere on a checkered plane, with
>the exact basic concept (nothing fancy like our newbies can come with),
>but to apply a transformation to the resulting image (like some sort of
>post-process) so the image looks different than the original, still we
>should be able to understand the scene, feel the 3D.
>
> In other words, I'm looking for a series of functions or modifiers
>that would work pretty much like a post-process. Such as:
> rendering a colored scene in black&white
> having distoritions inside the camera such as a bump to appear as a
>lens of some sort
> to trace the scene and render it as a regroupment of colored spheres
>(this is too genuine pov still)
>
> Eventually, I would like to find some settings I like and declare them
>as my personnal signature (no copyright involved, just artistic motion).
>
> I'm already thinking on rendering my image in different ways and then
>read them again, to render the final image based on some analysis of the
>previous renders. But before I go into such a work, i was wondering if
>there where some camera modifiers you know could make results look like
>post-process? As I am extremely visual, a description, an example
>(image) or a given code that I can render myself would be very much
>appreciated!
Have you seen the contrast trick in the supplied advanced\bwstripe.pov?
Try using this trick on a more conventional POV scene, and changing the
colour, transmit, filter and ambient values.
--
Mike Williams
Gentleman of Leisure
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