POV-Ray : Newsgroups : povray.general : Render distortion? : Re: Render distortion? Server Time
1 Aug 2024 20:14:34 EDT (-0400)
  Re: Render distortion?  
From: Mike Williams
Date: 23 May 2005 23:58:54
Message: <Y991AGAZYqkCFwzz@econym.demon.co.uk>
Wasn't it Simon who wrote:
>Hi there!
>  I will soon start to make artistic scenes, possibly abstract ones, but 
>I'll try to put the abstraction inside a concrete environment or 
>container.  An example of what I would do might be like a julia fractal 
>object in a glass box in a museum.  Anyway...
>
>  What I wanted to ask is that I got bored of the look of 3D pictures 
>(mine and others') in general.  They all feel the same; either 
>cartoonish or photo-realistic.  I certainly don't mean any harm to the 
>3D programming community as I still like to see those images.
>
>  I'm looking for a way, using povray of course, to distort the images 
>in a way that they would look far from what we usually see on this 
>newsgroups, on the competitions or on TV.
>
>  What I mean, again (cuz I know I express myself in strange ways!) is 
>to represent the same old reflective sphere on a checkered plane, with 
>the exact basic concept (nothing fancy like our newbies can come with), 
>but to apply a transformation to the resulting image (like some sort of 
>post-process) so the image looks different than the original, still we 
>should be able to understand the scene, feel the 3D.
>
>  In other words, I'm looking for a series of functions or modifiers 
>that would work pretty much like a post-process.  Such as:
>  rendering a colored scene in black&white
>  having distoritions inside the camera such as a bump to appear as a 
>lens of some sort
>  to trace the scene and render it as a regroupment of colored spheres 
>(this is too genuine pov still)
>
>  Eventually, I would like to find some settings I like and declare them 
>as my personnal signature (no copyright involved, just artistic motion).
>
>  I'm already thinking on rendering my image in different ways and then 
>read them again, to render the final image based on some analysis of the 
>previous renders.  But before I go into such a work, i was wondering if 
>there where some camera modifiers you know could make results look like 
>post-process?  As I am extremely visual, a description, an example 
>(image) or a given code that I can render myself would be very much 
>appreciated!

Have you seen the contrast trick in the supplied advanced\bwstripe.pov?
Try using this trick on a more conventional POV scene, and changing the
colour, transmit, filter and ambient values.


-- 
Mike Williams
Gentleman of Leisure


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