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in news:web.5c55f204738ba468c143b2b0@news.povray.org Tor Olav
Kristensen wrote:
> Note that vDirection_1, vRight_1 and vUp_1 are calculated in your
> udcLookAtTransform macro, but not used for anything.
During development I use your whole code and ignore parts of it. Once a
camera settles down the unused bits can be removed indeed.
> [...] Therefore you do not need to create two different
> direction function sets for them. You can create a common set based
> on the initial pLocation and pLookAt positions.
>
Yes, the other way around, look_at transform first and then the "split".
ingo
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