When I set the user defined camera / projection to
direction {
function { 0 }
function { 0 }
function { 0 }
}
it 'traces to nowhere' and renders black, which makes sense. But now I ran
into one where it doesn't.
I'm creating a tile rendering camera for displaying images with
leaflet.js. Tiles are 256x256, but the aspect ratio of the image/ camera
settings may be different, thus creating black borders.
Is it possible and does it make sense to have POV-Ray to render a
transparant pixel instead of black when an output file format is used that
supports transparancy?
ingo
Post a reply to this message
|