POV-Ray : Newsgroups : povray.general : Sweep Mesh Macro request : Re: Sweep Mesh Macro request Server Time
1 Aug 2024 00:16:57 EDT (-0400)
  Re: Sweep Mesh Macro request  
From: ingo
Date: 11 Jun 2006 05:31:14
Message: <Xns97DF7530A897Aseed7@news.povray.org>
in news:web.4489971a98b40c8240d56c170@news.povray.org gregjohn wrote:

> I guess I'm thinking about the ability to *change* the closed-loop
> spline for the section as you go along the path.

Have a look at Striscia, it's old but may still suit your needs.
http://news.povray.org/Xns94D4AF6BE46A0seed7@news.povray.org

It would be nice if somebody rewrote it for use with the inbuilt 
splines...
 
> I am thinking of making a head +neck + torso.   Imagine a slice at
> the nose, at the chin, at the neck, at the pecs, at the belt.  You
> could define a closed loop macro of five points (or ten) at each
> slice.   Then, if one merely animates the spline which forms the
> spine, you've got a completely animatable character created purely in
> povray.  This is my dream. 

Maybe my MSM.inc will do to some extent what you need, it builds a 
surface from several splines. http://members.home.nl/seedseven/#msm

Ingo


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