POV-Ray : Newsgroups : povray.general : Calling external Math functions from .dll or .so : Re: Calling external Math functions from .dll or .so Server Time
2 Aug 2024 10:18:41 EDT (-0400)
  Re: Calling external Math functions from .dll or .so  
From: Rafal 'Raf256' Maj
Date: 15 Feb 2005 10:38:38
Message: <Xns95FEA93A55A19raf256com@203.29.75.35>
war### [at] tagpovrayorg news:4211f8f9@news.povray.org

>  Why? If you followed even a bit the discussion going on, you would
> have noticed that it was an endless discussion with people fighting
> each other's opinions. It was almost like a war which lasted for years.

IMHO each future that can be used (but dont have to be used / can be 
disabled) do not create any problems - since it will be good for "both 
sides".

Plugins
- non-portable binary : solution distribute their code (some better SDL) 
and _optionaly_ compile it to have speedup
- some possible exploits and so on - give option in povray.ini to dissallow 
any use of pre-compiled plugins
- will not work on some platforms - give option to only interprete the 
shader, not compile it all, even in parsing stage

Release PovRAY+ pack with meny shaders, objects, textures, bitmaps
- but it would "kill" download servers - then rely on re-distributing as 
stated in licence
- but not everyone need it - give both povray-full and povray-light 
download options 

and so on.



-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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