POV-Ray : Newsgroups : povray.general : Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so : Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so Server Time
2 Aug 2024 02:23:14 EDT (-0400)
  Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so  
From: Rafal 'Raf256' Maj
Date: 15 Feb 2005 10:32:11
Message: <Xns95FEA822E86DDraf256com@203.29.75.35>
abx### [at] abxartpl news:gbl311hje9p6emti3g870jeesagim6k9qk@4ax.com

> Well, this is behind POV-Ray standard which distributes shaders in one
> unified and portable form of source of functions and translates it to
> bytecode or machinecode at runtime. And we don't have to buy any SDK
> to write own shader. Is this that opensource advantage you refered
> earlier? 
> 

LightWorks is not OpenSource. 

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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