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jrc### [at] msncom news:41e0d11e@news.povray.org
> But the intention of your question is not clear. What do you want to do
> exactly, avoid the manual editing in the spheres? Are you changing the
> texture during an animation? You could use the clock value to adjust
> the texture or actually wrap the objects in a macro and pass the texture
> that way I suppose.
>
I have a complicated object, for example - imported via Polyray. I have to
render it with several varsion, in few of them - giving entire object some
special texture in example pure white. DOing it manualy (changing all
texture{} into #if(...) texture{} #else pigment{rgb 1} #end) would be very
uncomfortable.
So there is no ready thing to make that?
I quess it would be possible to write a path, that will walk tree of a
given object and change every texture?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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