POV-Ray : Newsgroups : povray.newusers : reset/strip textures? : Re: reset/strip textures? Server Time
1 Jul 2024 14:51:12 EDT (-0400)
  Re: reset/strip textures?  
From: Rafal 'Raf256' Maj
Date: 9 Jan 2005 01:40:10
Message: <Xns95D94E1E8A7A3raf256com@203.29.75.35>
jrc### [at] msncom news:41e0d11e@news.povray.org

> But the intention of your question is not clear.  What do you want to do 
> exactly, avoid the manual editing in the spheres?  Are you changing the 
> texture during an animation?  You could use the clock value to adjust 
> the texture or actually wrap the objects in a macro and pass the texture 
> that way I suppose.
> 

I have a complicated object, for example - imported via Polyray. I have to 
render it with several varsion, in few of them - giving entire object some 
special texture in example pure white. DOing it manualy (changing all 
texture{} into #if(...) texture{} #else pigment{rgb 1} #end) would be very 
uncomfortable.

So there is no ready thing to make that?

I quess it would be possible to write a path, that will walk tree of a 
given object and change every texture?

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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