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I have problem with sommthi height fields - they have random black
spots/parts. Problem is connected with smooth (without it it works ok),
with light/shading (because using diffuse 0 ambient 1 helps).
Example:
#if (1)
height_field {
png "../media/bmp/hf/gory2.png"
smooth
translate <-.5, -40/256 ,-.5>
scale <70000,10000,70000>
texture { texLand1Far3 }
}
#end
#if (1)
height_field {
tga "../media/bmp/hf/gory3b.tga"
smooth
translate <-.5, -40/256 ,-.5>
scale <70000*5,1,70000*5>
texture { texLand1Far4 }
scale <1,80000,1>
}
#end
I think that such problem was disscused here before, wasn't the path
applyed to MegaPov 1.1 nor PovRay 3.6.1 (tested in both, on Win32)?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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