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ant### [at] gold sdsmt edu news:41A92E2E.4BB82228@gold.sdsmt.edu
> Unless you're viewing the ocean from a distance, I wouldn't recommend
> using a surface normal. Also, normals don't animate very well up
> close. I'd recommend an Isosurface, or a height field, maybe even both
> unless you're talking about very deep water and not shoals or reefs and
> such.
Yeap, for distance this Pattern will be a normal, from close-up it will
become height in height_field
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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