POV-Ray : Newsgroups : povray.general : best pattern for sea animation? : Re: best pattern for sea animation? Server Time
2 Aug 2024 08:11:33 EDT (-0400)
  Re: best pattern for sea animation?  
From: Rafal 'Raf256' Maj
Date: 28 Nov 2004 04:21:44
Message: <Xns95AF69AED7A13raf256com@203.29.75.35>
ant### [at] goldsdsmtedu news:41A92E2E.4BB82228@gold.sdsmt.edu

> Unless you're viewing the ocean from a distance, I wouldn't recommend
> using a surface normal.  Also, normals don't animate very well up
> close.  I'd recommend an Isosurface, or a height field, maybe even both
> unless you're talking about very deep water and not shoals or reefs and
> such.

Yeap, for distance this Pattern will be a normal, from close-up it will 
become height in height_field

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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