What pattern would You reccomend for open sea _animation_ ?
plane {
y , 0
// ...
normal { bozo translate clock*y }
}
isnt too good... something better? normal { waves phase clock } ?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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