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spa### [at] raf256 com news:Xns95A7C1F4A1CCEraf256com@203.29.75.35
> sphere { 0 1 pigment { resr2_map1(0.3) } }
Ofcourse the "0.3" is returned by a macro co I cant caluclate it "by hand".
Also, I came up with a trick - put somewhere a cone with gradient y and
this color map and user trace() to get color for given value, but this dont
seem as a nice trick, does it?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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