war### [at] tagpovrayorg news:4199f5f7@news.povray.org
> Also 'polygon' takes 2-dimensional vectors so it might be necessary to
> convert the three-dimensional spline vectors to two-dimensional.
In this case it worked, just place camera properly or rotate figure by x*90
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
|