POV-Ray : Newsgroups : povray.general : how to implement it ? polygon and splines : Re: how to implement it ? polygon and splines Server Time
2 Aug 2024 10:23:27 EDT (-0400)
  Re: how to implement it ? polygon and splines  
From: Rafal 'Raf256' Maj
Date: 16 Nov 2004 07:47:27
Message: <Xns95A38CA4C92A6raf256com@203.29.75.35>
war### [at] tagpovrayorg news:4199f5f7@news.povray.org

>   Also 'polygon' takes 2-dimensional vectors so it might be necessary to
> convert the three-dimensional spline vectors to two-dimensional.

In this case it worked, just place camera properly or rotate figure by x*90

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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