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nomail@nomail news:web.41964236f9528e29138ba0d0@news.povray.org
> I appreciate the tip on how to define the fire such that it
> interacts with the light right....but what kind of actual
> light source is best? just a regular light?
Best probably is to use only strong ambient object instread of
lightsource... hm, but this will not produce specular/phong highlights
(it's a pitty) so perhaps use in fact both...
I suggest area_light oriented/circular, and important - with fade_power 2
(and with approtiate fade_distance to get good results).
Also You might want to use film_exposure future from MegaPov,
http://megapov.inetart.net/manual-1.1/megapov011.html#film_exposure
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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