POV-Ray : Newsgroups : povray.general : texture dependent on surface normal angle? : Re: texture dependent on surface normal angle? Server Time
2 Aug 2024 12:18:55 EDT (-0400)
  Re: texture dependent on surface normal angle?  
From: Rafal 'Raf256' Maj
Date: 11 Nov 2004 23:29:58
Message: <Xns959F384FBE9DFraf256com@203.29.75.35>
abx### [at] abxartpl news:nm31o0tr572ves5e3u1jm6ivavo9qd70l4@4ax.com

> http://www.povray.org/documentation/view/3.6.1/393/
> 

Yeap, it did, thanx.

Btw - isn't there any way to use it in a function? 

Like:

pigment {
  function {
    f_slope.x + x*2 + f_bozo(x,y,z)
  }
}



-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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