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pov### [at] tomandlu co uk news:418298ab@news.povray.org
> Yep - I nearly posted an example (I forgot that this was covered in
> the manual).
Btw, more complicated example:
#declare GRASS =
texture {
bozo
texture_map {
[0.0 textGrass1 ]
[0.7 textMud1 ]
}
}
where textGrass1 and Mud1 already are layered textures.
Now we wont to make it more advanced:
#declare EARTH =
texture {
granite y
[0 GRASS]
[1 MOUNTAINS]
}
How can I achive this result? Because if I understand correctly, then now I
would need to add this granite y to every one component of GRASS and of
MOUNTAINS, with gives several textures that need to be modyfied.
Imho this is quite not-comfortable... perhaps it would be a good idea to
allow "normal" definitions?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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