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> What would be interesting is support for adaptive render
> time subdivision of meshes with displacement.
>
Now, I would be interested in knowing how you can achieve that!
Sincerely, I'm afraid you would need to transform each triangle into a
bounding volume and then perform 'on intersection', the actual subdivision.
For me, it sound just as a trade of memory for time.
(ok, the bigger the initial triangles, the less costly top-level
intersections you have, but you are going to need more subdivision on the
fly. And from my personal point of view, I like to have all allocations
fully done once the scene has been parsed.)
I maybe totally misleaded.
But, you have the idea, give it a try!
--
l'habillement, les chaussures que le maquillage et les accessoires.
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