POV-Ray : Newsgroups : povray.general : Displacement mapping in Povray : Re: Displacement mapping in Povray Server Time
2 Aug 2024 18:13:45 EDT (-0400)
  Re: Displacement mapping in Povray  
From: Le Forgeron
Date: 29 Oct 2004 02:33:41
Message: <Xns959157171A5D2jgrimbertmeandmyself@203.29.75.35>


>  What would be interesting is support for adaptive render 
> time subdivision of meshes with displacement.
> 
Now, I would be interested in knowing how you can achieve that!

Sincerely, I'm afraid you would need to transform each triangle into a
bounding volume and then perform 'on intersection', the actual subdivision.

For me, it sound just as a trade of memory for time.
(ok, the bigger the initial triangles, the less costly top-level 
intersections you have, but you are going to need more subdivision on the 
fly. And from my personal point of view, I like to have all allocations 
fully done once the scene has been parsed.)

I maybe totally misleaded.

But, you have the idea, give it a try!


-- 




l'habillement, les chaussures que le maquillage et les accessoires.


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