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spa### [at] raf256 com news:Xns9590382047634raf256com@203.29.75.35
> would have texture B, and
> plane { y,0 rotate x*45 /* or z*45 */ } will be 50% A and 50% B
So its something between MlPov's, and 3.6 faced normal pattern.
It would be excelent to have possibility of using:
pigment {
function { normal.z }
}
where normal is normal vector of given surface in currently evaluated
point. Or is something like this already available?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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