POV-Ray : Newsgroups : povray.general : texture dependent on surface normal angle? : Re: texture dependent on surface normal angle? Server Time
2 Aug 2024 12:22:20 EDT (-0400)
  Re: texture dependent on surface normal angle?  
From: Rafal 'Raf256' Maj
Date: 27 Oct 2004 23:31:51
Message: <Xns959038AF91C18raf256com@203.29.75.35>
spa### [at] raf256com news:Xns9590382047634raf256com@203.29.75.35

> would have texture B, and
> plane { y,0 rotate x*45 /* or z*45 */ }  will be 50% A and 50% B

So its something between MlPov's, and 3.6 faced normal pattern.

It would be excelent to have possibility of using:

pigment {
  function { normal.z }
}

where normal is normal vector of given surface in currently evaluated 
point. Or is something like this already available?


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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