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> We all know that perspective projection is for projecting on a flat
> surface, and that the perspective reference point is at the center.
> But what if you want to make 'perfect' cross-eyed stereo renderings,
> like me?
>
> First, you need some input values and math to position the camera
> correctly. The math instantly shows that the perspective reference
> point isn't at the center, not even inside the image. So how are you
> going to do that in POV-Ray?
> I'd suggest a customizable reference point offset in 2D from the
> center, and in 3D like the focal point (NOT doing pointless FOV
> correction). For now, does anyone know a more straightforward way?
Are you trying to emulate things like 6x9 photo (with bascule (seesaw ?)
and vertical/horizontal movement of the lens ?).
Or am I totally misleaded ?
Wasn't there a patch for a user-defined camera somewhere ?
--
l'habillement, les chaussures que le maquillage et les accessoires.
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