|
|
war### [at] tagpovrayorg news:41665a5a@news.povray.org
> If you use very small camera angles, all kinds of floating point
> errors are prone to happen. These errors are usually not bugs, but simply
> There's a good example of this at:
> http://tag.povray.org/povQandT/languageQandT.html#largescaleproblems
Yes, almost same problem :)
How about issuing a warning in such situation (angle < 0.1)?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
|
|