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tho### [at] trf de news:4134c67b@news.povray.org
> Certainly not, but you can determine is there is anything very bright
> nearby. This would be sufficient to solve the AA, without adding
> perfectly realistic color bleeding of course.
But I agree with Warp - postprocessing is only reasonable solutions, since
other solutions will work severa time slower - because of recalculating
previously rendered points several time, with is total waste of time IMHO
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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