run### [at] runevision com news:412f1e37$1@news.povray.org
> The disadvantage is that all objects or textures with very bright (or
> brightly lit) colors will now have jagged edges even though AA is
> turned on.
Imho this *is* the correct behaviour in most cases - if only *10 times
brighter object occupies 1/10 (or more) of pixel - enitre pixel should be
white. It should be gray only if object occupies less then 0.1 of pixel
area IMHO.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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