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lpv### [at] gmx de news:412dbf92$1@news.povray.org
> Since reflections/refractions can only occur in rays between camera
> and object, but not between object/lightsource (without photon
> mapping, photon mapping should get the fading automatically correct,
> just like radiosity) it isn't necessary to handle light fading there.
>
But what about shadow/light-test rays (not camera-rays) that got refracted?
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http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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