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voi### [at] devnull news:412c9f67@news.povray.org
> As you move further away from the light source, the light is spread over
> a greater area. Since area is the square of length, it should indeed by
> fade_power 2.
Yes, indeed - this is correct.
AFAIK even after manualy adding fade_power 2 to evey light_source it still
will not solve problem - since diffused rays (in radiosity calculations)
and direct media rays (radiosiy from ambient-media) as well as photons will
not fade that way...? Or perhaps radiosity is behaving as fade_power 2 by
default - because of way how rays are shooted? Hmm I must check that...
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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