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fak### [at] email address news:412682c5@news.povray.org
> The goal is to make a UV-map which, when mapped to the mesh, will
> look the same.
I quess You could take each triangle and render it, with camera{} that will
exacly fit this triangle into viewport.
Then You could perhaps combine this hundrets of tir0001.png tri0002.png
into one big textures.png and create a uv-textured mesh.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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