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ing### [at] tag povray org news:Xns9542517FB8FF9seed7@news.povray.org
> Anyway, you did the right thing, contacted the team and asked their
> permission. You didn't get the awnser you hoped for, so be it. Others
> probably do it differently, they steal the code and use it anyway. What
> do you prefer, To still be able to output POV-SDL from your application
> to render with POV-Ray, or being a thief?
Most peoples would called me stupid, it would be quite easy to reduce,
change a bit, and recompile source code to hide it's origins. But thats not
my way :)
> Use your energie to write your application, not on "what could have been
> if ..."
Client had accepted my new idea of 3d visualization after all :)
I will use pre-rendered objects to put them on izometric 3D view. Some
special objects, like walls I will render myself. I will add some lighting
algorithms. So I will write own 3d engine, that will used sprites (bitmaps)
with pre-rendered objects from Pov-Ray.
I hope to achive image quality simmilar to that from The Simms game, (but
in higher resolution and with any type of rooms, also not-rectangular).
Signing of contract would be on monday probably, wish me luck ;)
Oh, and I will anyway put thoes Pov-RAY logos there, and in sooner or later
version - add .pov output, perhaps I will also add small changes to Pov
source to implement few special output formats (like - exporting the shadow
map and z-buffer) and I will try to make some part of my furniture objects
freeware.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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