POV-Ray : Newsgroups : povray.general : better radiosity in animation? : Re: better radiosity in animation? Server Time
2 Aug 2024 20:15:45 EDT (-0400)
  Re: better radiosity in animation?  
From: Rafal 'Raf256' Maj
Date: 1 Aug 2004 17:45:56
Message: <Xns9538F12501BC4raf256com@203.29.75.35>
sev### [at] NOT_THISsibafi news:410d5b8d$1@news.povray.org

> Nope, I just made a small (windowless) room with a single sphere and 
> camera moving and saw no flickering at 320x240@30fps resolution so it 
> must be something else.

Oh, and important detail (next to watching uncompressed and not post-
processed animation) - flickering is visible in shadows / area's not 
lighted directly by light source, but only by light diffused from other 
objects (because in that places radiosity calculations are much harder).

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.