|
![](/i/fill.gif) |
Hi,
I want to growe few rows on a sphere surface - how can I do it?
One of ideas would be to difference a sphere with a part of torus with same radius
and center.
difference {
sphere { 0 R }
intersection {
torus { R 0.05 }
box { ... } // only part of torus
rotate ...
}
[... more intersections ...]
}
I would rather like to have my bups/groves in a .bmp file... so I need something
like height_field, but wrapped into a sphere (I will need only a small part of
sphere about 1/10th of its surface so distorsions aroud "edges" of sphere/texture
- is not a problem)
Other soulution would be maybe to use
sphere { 0 R normal { bump_map { bmp .....
but I need very realistic results, normals are not enought.
Hmm maybe some isosurface (or parametric) - but this soulution is very slow...
Or maybe some macro to generate a curved heightfield from an pattern / image? (or
just to generate an HF-mesh, I will try to adjust it) or any other sugestions..
:) ?
Post a reply to this message
|
![](/i/fill.gif) |