POV-Ray : Newsgroups : povray.unofficial.patches : BSP tree patch updates and web page : Re: BSP tree patch updates and web page Server Time
28 Sep 2024 16:47:58 EDT (-0400)
  Re: BSP tree patch updates and web page  
From: Alessandro Falappa
Date: 20 May 2004 04:57:55
Message: <Xns94EF7060FC287alexfalappa@203.29.75.35>
"Andrew Clinton" <ajc### [at] uwaterlooca> wrote in 
news:pan### [at] uwaterlooca:

> I've updated the BSP tree patch with several performance tweaks and
> support for meshes.  It also has a much better defined API for adding
> support for other object types.  Also I've run it though a significant
> number of scene files to collect performance statistics.

I found your page very interesting, complete and I really appreciated the 
torough comparison. Definitely well done.

From a cg purist programmer point of view (and as you point out in the 
introduction) I would not define your structure as a BSP-Tree but as a Kd-
Tree because with BSP-Tree I mean a structure that can divide the space 
along arbitrary planes (not only axis aligned) and that oblige to split 
geometry that crosses those planes boundaries.

I hope your patch will be considered for inclusion in the MegaPOV 
experimental version and, why not, in a future POV version.

Could you please comment on why the shells7.pov scene is so badly managed 
by the Kd-Tree structure?

Alessandro Falappa


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