"Andrew Clinton" <ajc### [at] uwaterlooca> wrote in
news:pan### [at] uwaterlooca:
> I've updated the BSP tree patch with several performance tweaks and
> support for meshes. It also has a much better defined API for adding
> support for other object types. Also I've run it though a significant
> number of scene files to collect performance statistics.
I found your page very interesting, complete and I really appreciated the
torough comparison. Definitely well done.
From a cg purist programmer point of view (and as you point out in the
introduction) I would not define your structure as a BSP-Tree but as a Kd-
Tree because with BSP-Tree I mean a structure that can divide the space
along arbitrary planes (not only axis aligned) and that oblige to split
geometry that crosses those planes boundaries.
I hope your patch will be considered for inclusion in the MegaPOV
experimental version and, why not, in a future POV version.
Could you please comment on why the shells7.pov scene is so badly managed
by the Kd-Tree structure?
Alessandro Falappa
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