in news:401cb209$1@news.povray.org Slime wrote:
> In
> any case, the normals of the rightmost and topmost vertices of height
> fields are not calculated, so seemingly random values from the
> allocated memory are used instead.
I subtracted two consecutive renders of your scene, in the resulting image
is a white line where the left and bottom edges of the HF are. So bug
confirmed
Athlon 1800+ 1.5GB Win2000.
Ingo
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