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hua### [at] post3teledk news:3fca23f7@news.povray.org
> hours to render in 800x600 and STILL need a few days?? I am completely
>
Hmm this is quite long,
1) hierarchy is ofcourse *on* as default ?
2) bouning boxes do work? maybe set bounding_threshold to 1 to enforce
using them
Btw, I do have few ideas about speeding up renderings of most POV
objects... I hope I'll have time to implement them and they will prove
usefull :)
One of simplest of thoes ideas - triangulize Your object (trace lots of
points, then connect them into smooth mesh). It would be nice if POV could
a) done this automaticly
b) ...with calculating normals
c) ...with handling non-continous objects (with holes in them, or with
totaly not-connected to each other parts)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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