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Brent G <pov### [at] bc-hq com> wrote in news:3f945faa@news.povray.org:
> See my pic in p.b.images. Here's the code I got:
>...
Does it still look odd if you rewrite
the code for the water like this ?
//Water Area
box {
<-9, -0.6, 0> <9, 0.4, 200>
material {
texture {
pigment { color rgbf <0.2, 0.7, 0.3, 0.5> }
finish {
ambient color rgb <0, 0, 0>
diffuse 0.0
reflection {
0.0, 1.0
fresnel on
}
specular 0.8
roughness 0.0003
}
normal {
bozo 0.7
scale 0.15
}
}
interior {
ior 1.3
media { absorption <0.8, 0.6, 1.0, 0.5> }
}
}
}
//End Of Water
If not then you need to provide a scene with the
camera and lights set up so that the error shows.
Use as simple textures as possble. And do not
include code for the trees ;)
Tor Olav
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