POV-Ray : Newsgroups : povray.newusers : Coincident Surfaces? Maybe . . . : Re: Coincident Surfaces? Maybe . . . Server Time
30 Jul 2024 18:15:11 EDT (-0400)
  Re: Coincident Surfaces? Maybe . . .  
From: Tor Olav Kristensen
Date: 20 Oct 2003 19:11:54
Message: <Xns941BC2D8B45Atorolavkhotmailcom@204.213.191.226>
Brent G <pov### [at] bc-hqcom> wrote in news:3f945faa@news.povray.org:

> See my pic in p.b.images. Here's the code I got:
>...

Does it still look odd if you rewrite
the code for the water like this ?


//Water Area
box {
  <-9, -0.6, 0> <9,  0.4, 200>
  material {
    texture {
      pigment { color rgbf <0.2, 0.7, 0.3, 0.5> }
      finish {
        ambient color rgb <0, 0, 0>
        diffuse 0.0
        reflection {
          0.0, 1.0
          fresnel on
        }
        specular 0.8
        roughness 0.0003
      }
      normal {
        bozo 0.7
        scale 0.15
      }
    }
    interior {
      ior 1.3
      media { absorption <0.8, 0.6, 1.0, 0.5> }
    }
  }
}
//End Of Water


If not then you need to provide a scene with the
camera and lights set up so that the error shows.

Use as simple textures as possble. And do not
include code for the trees   ;)


Tor Olav


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