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Prototype of splash-screen for my "Photo Based Quality Check" program (that
checks if a given LCD display is broken or is it o.k. based on it's photo)
I think I'll remove the scattering media (visible on left side of image
mostly, density=bozo) because it's only decreasing image contrasts and I
think I sould stick to simple-shapes, big-cotrasts, few-colors style of
image.
The black spots (broken LCD crystal) on right side of LCD is image map.
Radiosity+media
Photons+media
focal blur - not yet
5 h render, 400 MB memory usage (~50 without media)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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