|
|
"Slime" <fak### [at] emailaddress> wrote in
news:3f649a7d$1@news.povray.org:
>> #declare T = frame_number / 25 ;
>
> If you're basing your animation off of the frame_number,
> then the usage of the clock is useless. In addition, if you
> later decide you want to render with 30fps, you have to
> change the *scene*, rather than just the command line
> parameters.
>
> I would suggest having the clock go from 0 to 5, and render
> 25*5 = 125 frames (0 through 124). Then, in the code, you
> can just use
>
> #if ( clock<2 | ( clock>5 & clock<8 ) )
>
> This way, the clock is always measured in seconds, and if
> you ever decide that you want a different number of frames
> per second, all you do is change the number of frames.
A lot more practical this way!
Thanks for the tip
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
Post a reply to this message
|
|