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Florian Rustedt <flo### [at] rustedtde> wrote in
news:3f156891@news.povray.org:
> My greatest difficulty was, to find out the spline for the
> camera and the "look_at" until i did it like that:
>
> 1. Take an visual modeler (kpovmodeler)
> 2. add the basic shapes of my scene
> 3. put 2 blobs in it
> 4. put in the first blob some balls that represent the
> camera-path
> 5. put some cylinders in the second blob for the
> "look_at"-point
> 6. as an option of blob, it is rendered smooth along the
> blobs, so it is easy to see the resulting path.
> 7. Export it to ".pov"
> 8. extract the blobs and the points out of it
> 9. make the camera/look_at-spline with it
This seems interesting, do you have a visual example of one
of your blob placements so that I may better understand you r
technique?
Kpovmodeler is for unix only from what I see, it looked
interesting :(
Thanks
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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