Hi again!
During an animation sequence, if an object is to:
do something for 2 seconds
stay idle for 3 seconds
do something for 3 seconds
What method or methods have any of you used in your code for
this type of control?
Assuming:
+kff???
+ki0 (default)
+kf1 (default)
And that we encode the final animation at 25 fps.
Would one use something like this to figure out where in time
we are?
#declare T = frame_number / 25 ;
#if ( T<2 | ( T>5 & T<8 ) )
do something
#end
This seems obvious but maybe there are other proven
techniques one could use.
Thanks
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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