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Warp <war### [at] tagpovrayorg> wrote in news:3f618f2c@news.povray.org:
> > Slime <fak### [at] emailaddress> wrote:
> > To counteract this, you need to "pull" the objects closer to the outer
> > edge of the circle. The correct way to do this involves calculus (I
> > think), but I'm pretty sure that it will turn out that you want to
> > take the square root of the X-value you get.
> This is a very good guess.
> The scene below demonstrates that sqrt indeed works very well as a
> correcting function.
> The first circle (at the left of the image) uses this method to place
> The spheres randomly onto it.
> The second circle (at the right) is for comparison: It uses a bit
> slower method to truely distribute spheres randomly onto the circle.
> The difference in distribution evenness is practically none.
I see you tried already, I will study your method to understand how you
came about it.
Thanks Warp
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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