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Hi Folks,
Well after some ideas from Jamie and Stephan here it is...
Rune's particle's are (from what I gathered) just vectors moving about,
when you attach an object to these vectors their sizes are not taken into
account when detecting collisions.
Therefore invisible barriers were added arround each peg to give us the
impression that the bearing's surfaces were colliding with the pegs.
Also there are invisible barriers behind, in front, on the left and right
of the set of pegs.
These animations had me do lots of searching for encoders and ended up
using VirtualDub, it's free, somewhat simple and seems pretty efficient.
If any of you have lots of experience with encoding, what would be general
guide lines, such as Codecs, bit rates, FPS or what-not to produce good,
small, compressed animations (without audio).
Thanks
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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Attachments:
Download 'bagatelle_14.avi.dat' (562 KB)
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