"Hugo Asm" <hua### [at] post3teledk> wrote in news:3f509b18@news.povray.org:
> The battle takes place in a Cornell type of box. These reveal how good
> [...]
Nice Job! Very nice indeed. I think one of Povray and derivitives'
strongest assets is also it's most challenging aspects: the incredible
amount of parameters and options. To get the best renders, you need to
know what you are doing and experience goes a long way.
Strange thing I found about the site you linked was how sometimes the same
scene was nicely rendered, but the light on the ceiling was heavily
aliased? What's up with that?
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