POV-Ray : Newsgroups : povray.general : True Antialiasing : Re: True Antialiasing Server Time
4 Aug 2024 06:15:48 EDT (-0400)
  Re: True Antialiasing  
From: Rafal 'Raf256' Maj
Date: 27 Aug 2003 10:57:20
Message: <Xns93E4AC65F980raf256com@204.213.191.226>
war### [at] tagpovrayorg news:3f4cc551@news.povray.org

>   Antialiasing a pigment does not help in any way antialiasing object
> borders, lighting, shadows, etc.
> 

Ofcourse, but render simple plane { y,0 pigment { checker } } ant try to 
get rid of aliasing. It's alomost impossible.

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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