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abx### [at] abxartpl news:kvb1kv849pdudia8tj9jj8gpo90ag0v6no@4ax.com
> Wrong. MinGW is not able to compile raw POV with _WinGUI_. There
> should be not problem with compiling console application
Hmm I realy like GUI but no problem.
Heres an idea - You will introduce me to recomiling pov[1] if You have time
to help me by email, and then I will write this patches mentioned above.
Deal :) ?
btw. it's not so simple, because to add more chanels and special chanels
like flags - each ray must store all informations (RGB, user*, info).
For each user* there can be filter / transparent (same for info, but info
would need only binary filter - on/off).
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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