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spa### [at] raf256com news:Xns### [at] 204213191226
> This demo requires RGB + normal FT data, but I will fake it using pov
> 3.5 in two renders (one for actual RGB, second to gather FT data).
Btw, current SpecFlare needs 3*2 channels - RGB and RGB of specular
highlight, in next version it will need another RGB more - for actual light
sources (that we are looking on directly) and it will result in 3 renders
per image :| Ofcourse gathering data for specular / light sources doesn't
need rediosity, focalblur, arealights and there fore it is quick, but still
one phase rendering would be better imho.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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