POV-Ray : Newsgroups : povray.general : Water Media : Water Media Server Time
4 Aug 2024 02:16:22 EDT (-0400)
  Water Media  
From: Rafal 'Raf256' Maj
Date: 11 Aug 2003 10:59:34
Message: <Xns93D4ACE13E20Braf256com@204.213.191.226>
Hi,
I;m trying to symulate realistic water.
I'm using media and pigment rgbf 1

What media I shuld use?

Scanntering media works ok if water color is white. When I'm using blue 
water, like:

    media {  #local C=<0,0,1>;
      density { color rgb C  }
      scattering { 1 1 extinction 1 }
    }  

Then I have problem with shadow that's color is (1-C) - yellow.
If I set extinction 0 get rid of shadow, all objects in water are visible 
with is I quess not correct.


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.