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git### [at] wanadoo fr news:3f0dd15b@news.povray.org
>> > Recursion limit: 1
>> 3..5 or more
> This is definitely overkill. For practical purposes, recusion is not a
> measure of quality. Most scenes look good enough with recursion 1,
> many can
I dissagree, I usualy use 4-5. It is very important in some scenes - for
quick example imagin a maze with a light source far away, but with very
white walls like rgb .9 diffuse .9
ascii art :
####### ########
<) # # #
##### ### ### #
# # # #
######## # #
# #
# * # <- light source
#####
in scene as above with recursion limit 4 image will be 100% black, and with
recursion ~10 it will be o.k.
using adc_bailout 1/128 will prevent "overkill" :) and it is not broken.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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