POV-Ray : Newsgroups : povray.general : Re: Radiosity artifacts : Re: Radiosity artifacts Server Time
4 Aug 2024 12:16:56 EDT (-0400)
  Re: Radiosity artifacts  
From: Rafal 'Raf256' Maj
Date: 10 Jul 2003 20:26:05
Message: <Xns93B518AF97CCraf256com@204.213.191.226>
git### [at] wanadoofr news:3f0dd15b@news.povray.org

>> > Recursion limit:  1
>> 3..5 or more
> This is definitely overkill. For practical purposes, recusion is not a
> measure of quality. Most scenes look good enough with recursion 1,
> many can 

I dissagree, I usualy use 4-5. It is very important in some scenes - for 
quick example imagin a maze with a light source far away, but with very 
white walls like rgb .9 diffuse .9

ascii art :

####### ########
<)    # #      #
##### ###  ### #
    #      # # #
    ######## # #
            #   #
            # * # <- light source 
            ##### 
in scene as above with recursion limit 4 image will be 100% black, and with 
recursion ~10 it will be o.k.

using adc_bailout 1/128 will prevent "overkill" :) and it is not broken.



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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