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Xilo Musimene <xil### [at] hotpopcom> wrote in
news:3ED### [at] hotpopcom:
...
> Stunned me totally!
>
> I tried in the past to do the same kind of thing, a movie and made the
> sticks in deformed motion like your picture, but I used simple cylinders
> and a special lens over my camera to distort the cylinders, needless to
> say it was much less perfect that yours! 10 points for you! ;)
>
> BTW, I think the texture is fine, have you thought on adding IOR or
> reflection? If so, then I would suggest scaling the texture and
> possibly make the texture the normal texture (though I wonder if it
> affects reflection and IOR as it should).
>
> Good work!
>
> I wish I could understand isosurfaces as you do!
Thank you very much !
I'm currently trying to make a rusty and a little bit reflective metal
texture. Some "normals" are already present in the isosurface itself
(It is displaced by the same pattern that controls the pigment.), so
maybe I should increase the displacement instead of adding normals to
the texture (?)
Tor Olav
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