in news:as7ndvkenr4ku0uienvc66tu2jmckhvcol@4ax.com Lutz Kretzschmar wrote:
> It is extremely hard to tesselate (triangulate) an
> arbitrary CSG object.
Just for my understanding; Everytime I see a statement simular to this I
wonder, does it mean building a CSG from POV-Ray primitives and then
tesselate it, or tesselate the "POV-Ray primitives" to a certain level and
then do the CSG (as I saw it in a very old version of 3D-studio)?
Ingo
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