POV-Ray : Newsgroups : povray.general : Scanline rendering in POV-Ray : Re: Scanline rendering in POV-Ray Server Time
4 Aug 2024 18:23:22 EDT (-0400)
  Re: Scanline rendering in POV-Ray  
From: ingo
Date: 2 Jun 2003 16:08:09
Message: <Xns938EE1B6C217Bseed7@povray.org>
in news:as7ndvkenr4ku0uienvc66tu2jmckhvcol@4ax.com Lutz Kretzschmar wrote:

> It is extremely hard to tesselate (triangulate) an
> arbitrary CSG object.

Just for my understanding; Everytime I see a statement simular to this I 
wonder, does it mean building a CSG from POV-Ray primitives and then 
tesselate it, or tesselate the "POV-Ray primitives" to a certain level and 
then do the CSG (as I saw it in a very old version of 3D-studio)?

Ingo


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