POV-Ray : Newsgroups : povray.newusers : import openGL : Re: import openGL Server Time
31 Jul 2024 06:15:12 EDT (-0400)
  Re: import openGL  
From: Tor Olav Kristensen
Date: 23 Apr 2003 18:23:04
Message: <Xns9367471412BBtorolavkhotmailcom@204.213.191.226>
"anne" <ann### [at] wjhharvardedu> wrote in
news:web.3ea70e9e2424fca482dec0910@news.povray.org: 

> thank you all for your help
> 
> I did find a poseray version for the mac
> http://users.skynet.be/smellenbergh/poseray.htm
> and this program converted the files to .pov format.
> 
> I had two objects, one with flat surfaces, the other with round
> surfaces. the one with flat surfaces looked ok, the one with round
> surfaces is very coarse in the ray rendition it does not really look
> smooth and round, but I guess I need to learn more about ray-tracer
> and extrapolation. 
> 
> thank you very much for all your help
> 
> anne
> 

To make the shape with flat surfaces smoother you can add
normals to the triangles.

Here's info about that:

http://www.povray.org/documentation/view/167/#s06_05_02_06
http://www.povray.org/documentation/view/56/#s03_05_02_01


Tor Olav


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